The beauty of this DLC is that it allows for a solid marriage of new (the heavy emphasis on dragons in Skyrim‘s story) and old Elder Scrolls lore.
You’ll follow the story of Miraak, the very first dragon hybrid, as he essentially channels his inner Sauron in an attempt to return to Tamriel from Oblivion. The premise behind Dragonborn is getting a closer look at what makes a real, live dragonborn tick.
Thankfully, Dragonborn comes pretty close to the bar set by Shivering Isles, which is a feat in and of itself. Bethesda has stated in the past that Shivering Isles was their model for Skyrim‘s quality of DLC, and I just didn’t see it. I don’t think it took enough risks, and it had its own fair share of glitches to pile on top of the ones found in the core game. Released: Decem(360) / Early 2013 (PS3 and PC)
The Elder Scrolls V: Skyrim: Dragonborn (PC, PlayStation 3, Xbox 360 ) It’s no secret that I’m a gigantic fan of The Elder Scrolls III: Morrowind.įor whatever reason, be it the more engaging than average world, the giant mushrooms, the increased freedom, or the ability to customize items and spells without the use of mods, Morrowind sucked me into a happy place that Oblivion and Skyrim could never replicate (or Arena or Daggerfall, for that matter).ĭragonborn lets me return to that world of wonder, despite how fleeting it may be, and I love the downloadable content for it.